You have to play specially around the Summoning Skills tree. Builds that use Carrion Vine/ Solar Creeper do not play well with Summonmancers, as the vines devour any corpses they come across. It takes a continuous investment in the Summon Creatures to keep them relevant for much other than as meat shields leaving little skill points that can be expended to get a non-physical source of damage which makes Hell Difficulty fairly unplayable in solo mode.The Druid himself lacks significant melee strength, and may fall if the enemy breaches his protective barrier of Summoned creatures.Makes for a strong PvM (Players versus Monsters) build.This build allows for a fair degree of flexibility in terms of what skills you do and do not care to take.Summoners can also use ranged weapons such as bows, crossbows and throwing weapons to damage enemies from afar rather than spells (sometimes referred to as a Hunter Druid). As such, this build downplays melee combat in exchange for the ranged attack damage provided by spells such as Fissure and Molten Boulder, while at the same time keeping enemies at bay with Ravens, Dire Wolves, and the Grizzly. A Natural Summoner is a Druid build that focuses on the Elemental and Summoning skill trees, forgoing the melee combat bonuses of the Shape-Shifting tree.
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